Dynamic gameplay update!
This is a relatively small update that aims to make the game more immersive and dynamic and is also the tenth major update for the game!
NEW FEATURES:
- Wandering trader AI has been greatly improved
-Wandering traders will now get hungry and will search for food
-If their hunger level reaches zero, they will die and you can loot their body (So if you wanted to, for example, you could follow a wandering trader around, eating all the food it comes across until it starves to death and then loot their body)
- A stock system has been added
-Each store has a limited amount of stock
-Stealing or buying from them will lower their stock
-Selling to them will raise their stock
-Stock depletes throughout the day as NPCs buy from them
-Stock is refiled at the start of each day
-You are unable to buy/steal from a store which has run out of stock
BUG FIXES:
- Fixed bug where dogs could walk through player-made walls
- Fixed bug where playing the tutorial after a run would cause player stats to carry over
Thanks for playing 7 Days to Escape!
-cattymations
Files
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7 Days to Escape
Character-driven survival RPG
Status | In development |
Author | cattymations |
Genre | Survival, Role Playing, Strategy |
Tags | Action RPG, Difficult, Exploration, Management, Open World, Perma Death, Sandbox |
Accessibility | Color-blind friendly, Interactive tutorial |
More posts
- 0.10.1 bug/balance patch39 days ago
- 0.9.1 patch65 days ago
- BASE BUILDING UPDATE!!!66 days ago
- FAMRING UPDATE!!!95 days ago
- 0.7.2 patch97 days ago
- 0.7.1 patch98 days ago
- MASSIVE 7 DAYS TO ESCAPE UPDATE OUT NOW!!!99 days ago
- Help with Russian translation needed!Apr 24, 2024
- UPDATE 0.0.6 IS OUT NOW!!Apr 14, 2024
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