NEW UPDATE!!!
Hello guys!
A lot of people said the game was slightly too hard. I've taken that feedback into consideration and have created a new update!
- The difficulty slider
When creating a character, you now have the ability to change the difficulty. The lower the difficulty, the more recourses and shops will appear, and the higher, the less.
- Compass rebalance
The compass is one of the most important items in the entire game, as it's necessary for your survival to remember the location of important areas and items, and the compass (as it shows your coordinates) greatly helps with that. Though many people struggled with the game as you needed level five exploration in order to pick it up.
(This is a very old screenshot, not representative of the current build)
This is now changed in the new update, requiring only level two exploration to pick it up.
Let me know what you think of these changes, and if there is anything else related to difficulty that needs to be improved upon.
-cattymations
Files
Get 7 Days to Escape
7 Days to Escape
Exploration-based survival RPG
Status | In development |
Author | cattymations |
Genre | Survival, Role Playing, Strategy |
Tags | Difficult, Exploration, Management, Open World, Perma Death, Sandbox, Strategy RPG |
Accessibility | Color-blind friendly, Interactive tutorial |
More posts
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- UPDATE 0.0.6 IS OUT NOW!!23 days ago
- Update 0.0.5 is out now!!24 days ago
- So about this "other project"30 days ago
- Sorry for the lack of recent updates!31 days ago
- More frequent updates in the Discord server!45 days ago
- UPDATE 0.0.4!!!!!59 days ago
- Feedback on a rebalancing change64 days ago
Comments
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Hey this is gonna be awesome! Great job!
Thanks man!