
ENTITY SCAVENGER
Use your crowbar to open containers to get materials to craft better crowbars to open better containers; all while avoiding monsters!
Pre-save the soundtrack on streaming: ENTITY SCAVENGER (Video Game Soundtrack) by cattymations - DistroKid
Published | 9 hours ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux, Android |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | cattymations |
Genre | Survival, Puzzle, Strategy |
Made with | Blender, Piskel, GDevelop |
Tags | Co-op, Crafting, Exploration, Horror, Immersive, Liminal space, Simple, suspense |
Average session | A few hours |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Joystick, Touchscreen, Smartphone, Playstation controller, Joy-Con |
Multiplayer | Server-based networked multiplayer |
Download
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Click download now to get access to the following files:
Entity Scavenger Windows Auto Installer 134 MB
Entity Scavenger Windows Itch Launcher Version 161 MB
Entity Scavenger-1_0_0-macos.zip 156 MB
Entity Scavenger-1_0_0-linux.AppImage 159 MB
Entity Scavenger Android 87 MB
Comments
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Ok so.. the soundtrack is fire, maybe have it have some beat drops, also the craft room is too bright compared to the other rooms, there should be a storage area where you can store materials, so that once you get a crowbar the other materials won't be useless, maybe add an upgrade station for the player were you can upgrade your inventory or speed, also the stamina bar recharges too slow, and 2 more things, when returning from upgrade room, I don't want to always click what level i am in, it shoul remember automaticly, also last thing when i press escape It brings up the main menu not the pause menu, which can be quite disruptive of the game, that is all! Great game
Also i didn't get to test the multiplayer feature as no one is playing rn and i got no friends
Yep, it's all fine!
Oh yeah, if you could leave a rating that would be great for the itch algo lol.
No problem, will do
Thanks for the feedback! It's all great! Most of the things you pointed out here are simply not in the game due to scope; though if I do make any updates I'll be sure to add them! All great ideas!
On your sprinting comment, that's a game design decision I made on purpose. If you stand still you regain it very quickly, walk you regain it slowly, and if you're scavenging you don't regain it at all. This forces you to manage your stamina properly and is quite fun with some of the later monsters!
Anyway, great feedback; really appreciate it!
Wow! This is really fun! Super entertaining to go through all the crowbars while trying to decipher each entity's gimmick and avoid them! Great job!
Thank you so much!